Device(const GameController &joy, SDL_Joystick *opened) | cmil::SDL::SDLControllers::Device | |
getAxis(unsigned int id) const | cmil::SDL::SDLControllers::Device | [inline] |
getBall(unsigned int id) const | cmil::SDL::SDLControllers::Device | [inline] |
getButton(unsigned int id) const | cmil::SDL::SDLControllers::Device | [inline] |
getHat(unsigned int id) const | cmil::SDL::SDLControllers::Device | [inline] |
getName() const | cmil::SDL::SDLControllers::Device | [inline] |
m_axes | cmil::SDL::SDLControllers::Device | [private] |
m_balls | cmil::SDL::SDLControllers::Device | [private] |
m_buttons | cmil::SDL::SDLControllers::Device | [private] |
m_hats | cmil::SDL::SDLControllers::Device | [private] |
m_opened_sdl_joy | cmil::SDL::SDLControllers::Device | [private] |
~Device() | cmil::SDL::SDLControllers::Device | [inline, virtual] |